/*
 * Copyright (c) 2002-2008 LWJGL Project
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'LWJGL' nor the names of
 *   its contributors may be used to endorse or promote products derived
 *   from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.lwjgl.opengl;

import org.lwjgl.util.generator.opengl.GLenum;
import org.lwjgl.util.generator.opengl.GLsizei;
import org.lwjgl.util.generator.opengl.GLuint;

public interface NV_texture_multisample {

	/** Accepted by the &lt;pname&gt; parameter of GetTexLevelParameter: */

	int GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045,
		GL_TEXTURE_COLOR_SAMPLES_NV    = 0x9046;

	void glTexImage2DMultisampleCoverageNV(@GLenum int target,
	                                       @GLsizei int coverageSamples, @GLsizei int colorSamples,
	                                       int internalFormat,
	                                       @GLsizei int width, @GLsizei int height,
	                                       boolean fixedSampleLocations);

	void glTexImage3DMultisampleCoverageNV(@GLenum int target,
	                                       @GLsizei int coverageSamples, @GLsizei int colorSamples,
	                                       int internalFormat,
	                                       @GLsizei int width, @GLsizei int height, @GLsizei int depth,
	                                       boolean fixedSampleLocations);

	void glTextureImage2DMultisampleNV(@GLuint int texture, @GLenum int target,
	                                   @GLsizei int samples, int internalFormat,
	                                   @GLsizei int width, @GLsizei int height,
	                                   boolean fixedSampleLocations);

	void glTextureImage3DMultisampleNV(@GLuint int texture, @GLenum int target,
	                                   @GLsizei int samples, int internalFormat,
	                                   @GLsizei int width, @GLsizei int height, @GLsizei int depth,
	                                   boolean fixedSampleLocations);

	void glTextureImage2DMultisampleCoverageNV(@GLuint int texture, @GLenum int target,
	                                           @GLsizei int coverageSamples, @GLsizei int colorSamples,
	                                           int internalFormat,
	                                           @GLsizei int width, @GLsizei int height,
	                                           boolean fixedSampleLocations);

	void glTextureImage3DMultisampleCoverageNV(@GLuint int texture, @GLenum int target,
	                                           @GLsizei int coverageSamples, @GLsizei int colorSamples,
	                                           int internalFormat,
	                                           @GLsizei int width, @GLsizei int height, @GLsizei int depth,
	                                           boolean fixedSampleLocations);

}